Wood Elves: Reclusive and tribal, wood elves generally keep to themselves secluded in deep forests, though some are occasionally taken by wanderlust and travel beyond their leafy domains. Such wanderers serve to spread the fame of their kind's skill with the bow, and are greatly prized as mercenaries. The largest group of wood elves can be found in the tribes of the [[Tuatha Confederation]] in the Myrkfell Forest to the north of Ganji, though other tribes can be found in Salidar and on the islands to the east of Cyrador. They are broader but shorter than their elven kin, generally standing at just over 5 feet tall.
High Elves: The most common variety of elf, the high elves are the imperial rulers of Amador and Kandor, and wield great influence in Cyrador and Tear as well. Known for their great prowess as artists, musicians, and swordmasters, high elves are often haughty and aloof, considering nearly every other race to be unable to meet the high standards they set for themselves. They venerate Corellon Larethian, and see most other varieties of elf as lacking appropriate piety. They are often skilled in magic, and send many youth to the Crystal Tower for training. Over long centuries, their society has become very entangled with humanity, and even the "elven" nations of Amador and Kandor count elves in the minority next to their human counterparts.
Grey Elves: The dying breed of elvenkind, grey elves are a race that has been in the process of slow decline for millennia. Few can say the cause, though some have suggested that years devoted to scholarly detachment, pondering the universe, or attaching themselves to different causes around the world and not to one another have facilitated a population decline. Grey elves live in pocket communities in the nations of other elves or humans, with no true lands of their own. Most high elves and wood elves respect their grey elf kin for their knowledge and devotion to elvenkind, but tend to pity them above all else for their fall from greatness. That pity does not stop grey elves from being among the finest fighters and strongest tower mages in Jorudan though, and most still find some cause or calling to spend their lives pursuing to the exclusion of all else.
Goliaths: Goliaths are a mountain dwelling race of gentle giants that have settled the Iron Range bordering Ganji, the Myrkfell Forest, and northern Cyrador. They live a simple life in small clans of a few dozen to a few hundred, wandering the mountains with their goat herds. The remote and inaccessible nature of their habitat allows for little contact with most other races, and as such, goliaths are considered a myth by many southlanders. There are rumors of a great goliath city in the sun baked mountains of the Waste to the east, but these rumors are considered largely unfounded. Most worship Kavaki, the Ram Lord, a deity of honorable battle and the hunt.
Dwarves: There are few societies of dwarves in the known lands of Jorudan. The alliance of three holds in the south and a single hold in the north represent the entirety of known dwarven lands. Many dwarves can be found in the human nations of Rheuadon and Tear. They refer to themselves as exiles, as most are descended from the once mighty league of Greatholds that were found in what is now the Burning Lands. The dwarves there provoked a war with dragonkind that played out on an epic scale and ended with the destruction of what was arguably the strongest and most sophisticated society on Jorudan.
Gnomes: Little is known about the gnomes, as most keep to their small, isolated little country across the sea from Amador. Those that do travel the world are often gregarious, outgoing, and eager to learn as much as possible during their stints in the "outside." A small community of gnomes in known to have taken up permanent residence in the city of Tear, and appear to be searching for something, but no one else knows exactly what.
Halflings: In many ways, halflings are a glue that keeps society together. Whether or riverboats or their wagon caravans, halflings are always traveling and always trading. These smart, outgoing little people rarely settle down and are always on the move and always looking for a good deal. Much international trade is facilitated by the little folk. As such, they have no lands of their own, theough some permanent settlements exist in Salidar.